Figure out competitive multi-player and, hell, some sort of (reasonable) subscription plan could turn it into a WoW-level cash cow. And Paradox wouldn't be cannibalizing its sales. Regardless, this arcade-like multiplayer title deserves a sequel on consoles. It would be the strategy game to end all strategy game. Chu Chu Rocket technically got a sequel on mobile devices, but that hardly counts as a sequel. Ultimately, however, my dream: all five of the above-describe games, really should be one giant game: World Conquest. This would allow an uninterrupted campaign from 753BC-2013AD. Export save-game capability for all these games. Game covering 1821AD-Present (or possibly into the future)Ħ. Homeworld 2 (2003) - sequel to the first game, set 100 years after the events of Cataclysm and focusing on the battle between the Hiigarans and the Vaygr for. CK2 fleshed out to allow any start date between 8 (difficult? yes? awesome? also yes)ĥ. Game covering 26BC-866BC (Founding of the Roman Empire to the current Old Gods start)ģ. Game covering 753BC-27BC (Founding of Rome to the founding of the Roman Empire)Ģ. The Colonial period is a bit weird to model, what with only a handful of countries having colonies.'ġ. (Or the fall of Napoleon, at least for Europe. Cut-off dates would probably be the Fall of Rome (the last one, that is) and the French Revolution. Sid Meier’s Starships challenges players to build a planetary federation by exploring the galaxy, expanding its influence and domain, researching futuristic technologies and engaging in deep, turn-based tactical space combat with an armada of uniquely customizable starships. If Paradox were to do something like the CK2->EU4 conversion though, that could very well work together with games set in the Ancient period and Modern period. It would be very hard to implement them both. For anyone hoping that HBO was planning an epic follow-up to Game of Thrones, this is a bit of a disappointment.There’s only so much the Jon Snow sequel can do in just one or two seasons, and. It likely would have to make the entire game work the same throughout the in-game history, though, so if you'd model it like Ancient world stuff, you'd likely not be able to switch over to a Medieval political model. #Ancient space game sequel mod#It's not a perfect comparison, of course, which is why Paradox themselves won't ever go for it, but it may well appeal to some people wanting to create a mod that expands upon things or changes the world. Ancient Space is a single-player, real-time strategy title that puts the player in command of a fleet conducting a scientific mission on the edge of the known universe, charting what lies beyond in ‘The Black Zone.’ A rich and compelling story will guide the player as they build and upgrade their fleets and then survive overwhelming odds in deadly strategic missions. In that regard, they were much like the post-Medieval pre-democracy countries (or more recent constitutional monarchies). Drakengard 2 is a role-playing action game featuring knights and dragons that builds on the scenario of the original title. #Ancient space game sequel series#Ancient Space is host to a cast of characters voiced by fan-favorite actors from sci-fi television series and films. Mission objectives are many, varying from exploration to stealth, from assault to defense and more. On the smaller scale (with dukes and counts and barons), most of the ancient empires and kingdoms either had people appointed or elected for those positions. Ancient Space mixes an engrossing single-player campaign story with time-honored RTS gameplay for a suspenseful experience. While the ancient world has some similarities with the medieval world in terms of politics, this is mostly on the larger scale. "Working as Designed: Old Westwood NES Games".
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